10 Blightlord Terminators spearhead DG to as DG win 77 player Gothic Games Canterbury: January Mega 40k RTT

So whose ready for some end of edition crazy power spikes? Originally I had planned to take Nids to the event, but the New C'tan scared me off running them with 30 minutes until the list deadline and I decided to ponder what might be good into them. I wanted a unit that had mass volume of D1 with re-rolls and Blightlords came to mind. Lethals hit ranged attacks with full re-rolls - sign me up. I probably got bit carried away, deliberately forgoing the flails in order to get more bolter shots...was this a mistake, yeah probably but it didn't cost me as the title probably gives away.

Custodes and DG battle it out up and Down no mans land as battle lines clash.

As for my list - its a pretty standard Vectorium build, the most interesting things is probably the 10 Blightlord brick and the lack of Poxwalkers. The Poxwalkers thing is just a mistake really as a result of finding a 2k list with all the toys I wanted in it and forgetting that holding objectives and infiltrate is really nice with 30 mins to go as a deadline. The Blightlords as mentioned above were a nod to C'tan (hence Reaper Autocannons D1 over the Blight launchers D2) and it felt like an army that had game into top of the meta (BA/aggressive combat armies/maybe UM/AM depending on build.) 


DG - Death Guard - Virulent Vectorium (2000 Points)

Daemon Prince of Nurgle: Hellforged weapons, Infernal cannon, E: Revolting Regeneration, Warlord (215 pts)
Foul Blightspawn: Close combat weapon, Plague sprayer (75 pts)
Lord of Contagion: Manreaper, E: Daemon Weapon of Nurgle (130 pts)

Plague Marines: Plague Champion, 2x Plague Marine w/ plague spewer, 3x Plague Marine w/ bubotic weapons, 4x Plague Marine w/ heavy plague weapon (190 pts)

Blightlord Terminators: Blightlord Champion, 2x Blightlord Terminator w/ reaper autocannon, 7x Blightlord Terminator w/ combi-bolter (370 pts)
Deathshroud Terminators: Deathshroud Terminator Champion, 2x Deathshroud Terminator (160 pts)

3x Foetid Bloat-drone: Plague probe, Fleshmower (300 pts)
3x Foetid Bloat-drone with heavy blight launcher: Heavy blight launcher, Plague probe (360 pts)
2x Myphitic Blight-hauler: Myphitic Blight-hauler (200 pts)


Round 1 - Terraform Crucible of battle (GW Layout 6.) v Javier Cayuela's Drukari


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
List Name: SoS
Factions Used: Drukhari, Harlequins
Army Points: 1990
Army Enhancements (list on which model): Morgheanna’s Curse (on Succubus)
Detachment Rule: Spectacle of Spite
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

CHARACTERS:
Drazhar (85 pts)
• The Executioner's demiklaives

Lady Malys (100 pts)
• Lady’s Blade
• Razor Fan
• Warlord

Lelith Hesperax (85 pts)
• Lelith's blades

Succubus (70 pts)
• Blast Pistol
• Succubus weapons
• Enhancement: Morgheanna’s Curse


BATTLELINE:
Wyches (90 pts)
• Hekatrix
• Blast Pistol
• Power Weapon
• 6x Wych
• 6x Hekatarii Blade
• 6x Splinter Pistol
• 3x Wych with Gladiatorial weapons
• 3x Gladiatorial weapons

Wyches (90 pts)
• Hekatrix
• Blast Pistol
• Power Weapon
• 6x Wych
• 6x Hekatarii Blade
• 6x Splinter Pistol
• 3x Wych with Gladiatorial weapons
• 3x Gladiatorial weapons

Wyches (90 pts)
• Hekatrix
• Blast Pistol
• Power Weapon
• 6x Wych
• 6x Hekatarii Blade
• 6x Splinter Pistol
• 3x Wych with Gladiatorial weapons
• 3x Gladiatorial weapons

Wyches (90 pts)
• Hekatrix
• Blast Pistol
• Power Weapon
• 6x Wych
• 6x Hekatarii Blade
• 6x Splinter Pistol
• 3x Wych with Gladiatorial weapons
• 3x Gladiatorial weapons


DEDICATED TRANSPORTS:
Raider (85 pts)
• Bladevanes
• Dark Lance

Venom (70 pts)
• Bladevanes
• Splinter Cannon
• Splinter Cannon

Venom (70 pts)
• Bladevanes
• Splinter Cannon
• Splinter Cannon

Venom (70 pts)
• Bladevanes
• Splinter Cannon
• Splinter Cannon


OTHER DATASHEETS:
Hellions (170 pts)
• Heliarch
• Hellglaive
• Phantasm Grenade Launcher
• Splinter Pistol
• Splinter Pods
• Stunclaw
• 9x Hellion
• 9x Hellglaive
• 9x Splinter Pods

Hellions (170 pts)
• Heliarch
• Hellglaive
• Phantasm Grenade Launcher
• Splinter Pistol
• Splinter Pods
• Stunclaw
• 9x Hellion
• 9x Hellglaive
• 9x Splinter Pods

Hellions (170 pts)
• Heliarch
• Hellglaive
• Phantasm Grenade Launcher
• Splinter Pistol
• Splinter Pods
• Stunclaw
• 9x Hellion
• 9x Hellglaive
• 9x Splinter Pods

Mandrakes (75 pts)
• 4x Mandrake
• 4x Baleblast
• 4x Glimmersteel Blade
• Nightfiend
• Baleblast
• Glimmersteel Blade

Mandrakes (75 pts)
• 4x Mandrake
• 4x Baleblast
• 4x Glimmersteel Blade
• Nightfiend
• Baleblast
• Glimmersteel Blade

Reavers (70 pts)
• Arena Champion
• Bladevanes
• Cluster Caltrops
• Heat Lance
• Splinter Pistol
• 2x Reaver
• 2x Bladevanes
• 2x Splinter Pistol
• 2x Splinter Rifle

Reavers (70 pts)
• Arena Champion
• Bladevanes
• Cluster Caltrops
• Heat Lance
• Splinter Pistol
• 2x Reaver
• 2x Bladevanes
• 2x Splinter Pistol
• 2x Splinter Rifle

Reavers (70 pts)
• Arena Champion
• Bladevanes
• Cluster Caltrops
• Heat Lance
• Splinter Pistol
• 2x Reaver
• 2x Bladevanes
• 2x Splinter Pistol
• 2x Splinter Rifle

Voidweaver (125 pts)
• Close Combat Weapon
• 2x Shuriken Cannon
• Voidweaver Haywire Cannon


Pregame Thoughts: Specatle of Spite might be the most fluffy Drukari detachment ever in that the amount of mental pain and suffering that bieng able to charge you in the movement phase causes is something to behold (serious its pretty nuts, especially with reactive and/or super cheap units.) The original plan was to double team drones - one shooty in the lead with fighty one behind so they wouldn't be as juicy an option to charge (with hopefully the fighty one a less appealing target given the distance but available as a counter charge with shooty able to shoot elsewere.) Whilst I abadoned this plan....eeer turn 1 when I went first it did influence how I set up my deployment. Otherwise the pretty limited Drukari shooting meant I intended to be aggressive early, try and get into position with multiple units allowing me to potentially to have some of those super fun "Ok I skip my movement phase" turns later whilst still bieng in position to affect the game.



DG deployment, Prince ready to Pounce in the centre, Drones teamed up to act in support, PM ready to make a push in middle/right as needed.

Drukari deployment, hiding behind the ruins as best they can with Mandrakes infiltrating on both up field objectives. I had planned to make a turn 2/3 push with infantry but when Lady Malys was deployed back behind the ruin on Drukari home objective I felt safer pushing early (as I didn't need to save up as many CP to interrupt)

DG go first and try to take out the Mandrakes on both objectives sadly one clings to life here against the Blighthaulers shooting.

And likewise on my expansion 2 live against the Drone, both Mandrakes battle shock at least to keep their influence to a minimum.

I ended up putting Prince and Terminators in the middle but kept the Plague Marines back here - this felt overly passive as I wasn't too worried about Drukari shooting and it made it unlikely for them to be able to influence any objective next turn (unless Drukari take out both my Prince and all 10 Terminators which seemed unlikely.) Hellion move forward but can't get to the Blight Hauler

Reverse shot after Drukari movement phase - Reaver jetbikers deny Death Guard the middle objectives but at least have to advance in several places to do so meaning they can't terraform any objectives. 

Going into Death Guard turn 2 I have each Blight Launcher Drone has at least some shots into Hellions and I manage to chip away (or better) at them. Here my Plauge Marines and Drone slingshot off some Reaver jetbikers to contest objective, denying the Hellions a chance to reactive move/charge me and keeping them in the open for my shooting. 



Reverse angle - Terminators and various drones clear the middle/left of shot objectives of Drukari presence. At the back of the board a Blight Hauler takes a long pot shot at a Venom and wishes, not for the first time it was 10 Poxwalkers screening my home objective. Ah well. 

So nearly a big moment - Lilith and her Wytches advance up, I overwatch and kill 9 of them, one more dead and Lilith wouldn't have been able to charge and been stuck in the open. 

Drukari charge in, I get to strike first with my PM and soften up one Hellion squad, they take a battering back but manage to just survive the combat thanks to -1 damage allowing them to keep Drukari pinned in combat. 

The Drone also manages to survive the combat and take a swing at Hellions , Drukari's go turn is largely a miss with DG edging out the engagement and in position to strike.

Drukari keep DG pinned in the middle but too many bodies to contest the objective and out of ways to stop them in top left. 

Reverse shot of battlefield going into DG turn 3. 

No movement or fall backs here were Drukari can reactive or charge me as Deathshroud teleport in preparing to charge Hellions. 

Full advance in the top as Blightlauncher Drones keep chipping away at Drukari, most notably taking out Raider at top of shot. Blightlords and Prince clear middle with impunity.

With Top and middle objective firmly under DG control Drukari's last chance is the battle around their expansion but with Deathshroud joining the fray they are taken out without much issue. 

Drakazar, a lone Succubus (their Wytch friends having already been shot off) and last few witches come to take fight to DG one last time

All in one last play - Lady Malys joining the fray too so I can't overwatch Drukari as they move in.

Drukari's larst charge whiffs hard - Succubus deals 4 damage to Lord of Contagion but Drazhar and Lady Malys are a few Wytches don't manage to kill a single Deathshroud between them. 

DG tank the charge, and whilst their hit back doesn't do much back (mostly thanks to some impressive FNP on Lady Mays) its not really relevant. Next turn they take Drukari's home objective and then its just a matter of working out few secondary points as DG take convincing win. 

Final Score DG win 99-27

Postgame thoughts - This went very well, I'm not sure this is a fantastic match up for DG given all the poison/tricks Drukari have but its not the worst either. Drukari's go turn didn't do manage enough damage and DG managed to keep chipping away. Avoided the very silly charge strat from Drukari well. Points for aggression whilst I could be, then sensible play (skipping most of movement phase) when needed resulting in a big win and Drukari being much less of a headache than they can be.





Round 2 v Ryan Moroney's Adeptus Custodes. Cruicible of Battle/Scorched Earth GW Layout 1. 


Imperium - Adeptus Custodes - Marvellous Magic Boxes - [1995 pts]

# ++ Army Roster ++ [1995 pts]
## Configuration
Battle Size: Strike Force (2000 Point limit)
Detachments: Talons of the Emperor

## Epic Hero [110 pts]
Valerian [110 pts]: Gnosis, Warlord

## Character [240 pts]
Blade Champion [120 pts]: Vaultswords

Blade Champion [120 pts]: Vaultswords

## Infantry [990 pts]
Custodian Wardens [260 pts]:
• 4x Custodian Warden (Guardian Spear): Guardian Spear
• 1x Custodian Warden w/ Vexilla: Vexilla, Guardian Spear

Custodian Wardens [260 pts]:
• 4x Custodian Warden (Guardian Spear): Guardian Spear
• 1x Custodian Warden w/ Vexilla: Vexilla, Guardian Spear

Custodian Wardens [260 pts]:
• 4x Custodian Warden (Guardian Spear): Guardian Spear
• 1x Custodian Warden w/ Vexilla: Vexilla, Guardian Spear

Prosecutors [40 pts]:
• 1x Prosecutor Sister Superior: Boltgun, Close combat weapon
• 3x Prosecutor: Boltgun, Close combat weapon

Prosecutors [40 pts]:
• 1x Prosecutor Sister Superior: Boltgun, Close combat weapon
• 3x Prosecutor: Boltgun, Close combat weapon

Prosecutors [40 pts]:
• 1x Prosecutor Sister Superior: Boltgun, Close combat weapon
• 3x Prosecutor: Boltgun, Close combat weapon

Witchseekers [45 pts]:
• 1x Witchseeker Sister Superior: Close combat weapon, Witchseeker flamer
• 3x Witchseeker: Close combat weapon, Witchseeker flamer

Witchseekers [45 pts]:
• 1x Witchseeker Sister Superior: Close combat weapon, Witchseeker flamer
• 3x Witchseeker: Close combat weapon, Witchseeker flamer

## Vehicle [655 pts]
Caladius Grav-tank [215 pts]: Armoured hull, Twin lastrum bolt cannon, Twin arachnus heavy blaze cannon

Venerable Land Raider [220 pts]: Armoured tracks, 2x Godhammer lascannon, Hunter-killer missile, Storm bolter, Twin heavy bolter

Venerable Land Raider [220 pts]: Armoured tracks, 2x Godhammer lascannon, Hunter-killer missile, Storm bolter, Twin heavy bolter


Pregame thoughts - Custodes seem to be having a little bit of a renaissance of recent, and I've been more impressed them each time I've played them recently. That said they are normally a good match up for DG although Talons Reactive move back into Land Raiders is a real pain to deal with. Normally I'd wait for Custodes to attack then counter...but the Raiders allowing a 'recycle' a unit makes that much harder. So the play was to wait and counter attack....I guess draw them in a bit further then hope a blight Haulers can threaten a Raiders. Again I kinda ditched this turn one, but I still kept with a trading focus. Also fun fact this was the only game I went -1 save with the other two -1 to hit. 


Bit late on the photo's this time! Completely skipped deployment and turn 1. Reserve heavy with all terminator bodies and 2 Drones in reserve. Sisters sent forwards by Custodes score some early points whilst I have to respond with Drones to sit on objective but nothing dies on either side turn 1. Custodes ponder how they are put the scoring up as they start to stage. 

Remember that lack of Poxwalkers? 1 Drone and Blight Hauler end up sitting in ruin for most the game screening. Prince stands on the middle for protected by his Plague Marine buddies. 

Both of us end up spending ages in movement phase, worried about screening DS threats. Time wasn't an issue but the first hour and a bit of a game involved almost no dice rolls. Both of us have problems in how to engage the other - Custodes worried about fights first options/-1 damage, on my side I don't fancy trying to crack the Lander raiders (especially as firepower is split up and can't focus on one) and want to avoid giving Wardens a charge. Land Raider/Callidus start to take out drones but theirs a small spot on the objective the Land Raider can't see so I rapid Ingress another Drone to make sure I hold the objective.

DG turn 2 - I've a couple of Drones but make a decision to 'rip the band aid' and just get after the Sisters at this stage. It means trading down but otherwise they will keep scoring and puts the pressure on Custodes heavy hitters to respond

Manage to just about take out all the small Sisters units (apart from one on the backfield.) No 'proper' Custodes models are deal but they do have to come out to play and both Land Raiders are tagged.

Potentially huge moment - Land Raider is pinned in combat and its essentially stopping both it and the Callidus from doing anything. Ryan makes the brave (and correct) play to move through the Drones as it desperate escapes forward to take the objective and manages to avoid killing itself as it does. 

Wardens disembark and prepare to take on my Blight Hauler

Close in view from my objective - you can see all the drones waiting at back screening!

Given Custodes are trying to make I push I decide to overload them with options. Theirs a thin spot for Blightlords to teleport in managing to both pressure Custodes home objective and make sure the centre objective is mine (preventing Callidus from shooting my Prince thanks to sudden lone op.)

Overview at end of DG movement. Custodes chip away at Drones and Terminators in their turn but the big moment is when Wardens fail to kill Blight Hauler through -1 damage and it clings to life. Knowing Custodes can't reactive move back into the Land Raider I commit the Prince and Deathshroud to the squad. With pressure coming in against the thanks at top of shot Wardens rapid Ingress even to threaten Rapid Ingress/Counter attack. 

Yep still lots of points out of action screening back field. Would be nice if I had say 10 cheap idiots doing this instead. 

DG shooting phase doesn't go fantastically - my Blight Launcher Drones largely bounce off the Wardens, but I do manage to clear Custodes home objective with my Blightlords. 

Annoyingly blurry shot of some big moments. Blight lords low roll their charge and can be HI by Wardens, but they elect not to given Plague Marines still have option to charge (and several blight Lords could still probably hit them not being tied up by the tank.) The Plague Marines charge the Land Raider and essentially charge perfectly to avoid the Wardens being able to hit them. The Callidus suffers some chip damage but the PM's roll hit and kill the Land Raider.

On right flank Deathshroud and Prince don't kill all the Wardens through 4+ FNP but give them an absolute battering regardless. Fun fact - Deathshroud failed every 6 inch charge they made over this event but thankfully a very carefully saved re-roll ensured they passed on each occasion.

For first time DG have deal a bit attrition damage to Custodes having traded down, Custodes are also limited on primary and need a big turn back to respond. 

Callidus has to go back to secure home objective as Wardens take fight to PM after softening them up and Blightlords. Wardens fighting Blight lords decide to try and save FNP until DG turn and it backfires - they kill a couple but only the Blade Champ survives the hit back. 

Valerian jumps back into the Land Raider but DG prise it open in their next turn as Custodes lose control

Last pic of game at end of DG turn - theirs some scrapping of characters and burning of objectives but Custodes are out of stuff and behind so just a little bit of clear up for DG from this stage.

DG win 94-62

Postgame thoughts : Ryan made this a very tough game, its naturally DG favoured but he gave nothing away and it kept feeling like Custodes were in the game up the 1/2/3 punch of A - Wardens not killing a Blight Hauler meaning they couldn't reactive, B Deathshroud making their charge to punish said wardens and C the Plague Marines managing to take out the Land Raider pretty much to the wound. This swing was enough that Custodes couldn't come back and with Blightlords also applying pressure cost Custodes momentum they couldn't claw back. 



Round 3 - v Franco's Scintillating Legion - Take and Hold, Search and Destroy GW Layout 1 

Bellys Bird Bois (1995 points)

Chaos Daemons
Strike Force (2000 points)
Scintillating Legion


CHARACTERS

Be’lakor (375 points)
• Warlord
• 1x Betraying Shades
1x The Blade of Shadows

Kairos Fateweaver (285 points)
• 1x Infernal Gateway
1x Staff of Tomorrow

Lord of Change (280 points)
• 1x Bolt of Change
1x Rod of sorcery
1x Staff of Tzeentch
• Enhancement: Infernal Puppeteer

Lord of Change (280 points)
• 1x Bolt of Change
1x Rod of sorcery
1x Staff of Tzeentch
• Enhancement: Inescapable Eye

Lord of Change (300 points)
• 1x Bolt of Change
1x Rod of sorcery
1x Staff of Tzeentch
• Enhancement: Improbable Shield (Aura)


BATTLELINE

Plaguebearers (110 points)
• 1x Plagueridden
• 1x Plaguesword
• 9x Plaguebearer
• 1x Daemonic Icon
1x Instrument of Chaos
9x Plaguesword


OTHER DATASHEETS

Beasts of Nurgle (65 points)
• 1x Putrid appendages

Flamers (65 points)
• 1x Pyrocaster
• 1x Flamer mouths
1x Flickering flames
• 2x Flamer
• 2x Flamer mouths
2x Flickering flames

Flesh Hounds (75 points)
• 1x Gore Hound
• 1x Burning roar
1x Collar of Khorne
1x Gore-drenched fangs
• 4x Flesh Hound
• 4x Collar of Khorne
4x Gore-drenched fangs

Screamers (80 points)
• 3x Screamer
• 3x Lamprey bite

Screamers (80 points)
• 3x Screamer
• 3x Lamprey bite


Pre-game Thoughts: So I'd been due to play Franco at RTT in December with Nids v the old version of this list and felt confident at the time before Franco couldn't make it (yay win by default?) This time...less so. Teleporting shooting with strong profiles into my mostly slow combat army isn't really what I wanted to see and even if I get to them they can A - still teleport and B - have a mountain of wounds, toughness invlus and re-rolls to chew through. This I didn't feel very confident about this - it felt very much like a "certain to lose if I stay back and hide so lets go all in as early as possible and see what sticks" kinda of a game. 


DG deployment - reserve heavy again with PM hiding in the ruins guarding the prince. As aggressive as I can be with deployment without giving up easy shots.

Deamon deployment, I wouldn't have minded going first for field position but ended up going second.

Reserve heavy again - slow units v teleports isn't ideal so giving myself best chance to react to what occurs. 

Quick turn 1 from both of us - Daemons move forward unable to shoot and get into position. I move up as aggressive as I can other than one Blight Hauler at the back (stupid lack of Poxwalkers) reasoning against 4+ invuls with re-rolls I'd rather Blight Launchers weight of dice v 2 Melta shots. 2 combat drones charge into Screamers, killing a couple but failing to kill squad on both occasions. 

Overview going into Daemon turn 2 - Beast of Nurgle behind the wall on right objective. 

End of Daemons turn 2 movement with all my none homefield primary threatened I Rapid Ingress my Blightlords trying to defend middle from attentions of Belakor and overwhelm Daemon options.

Daemons turn is pretty brutal, taking out entire PM squad, 2 Drones and nearly a third which clings to life on a wound. I auto pass its morale next turn so it doesn't die to shadow mortals, it survives the overwatch too which means I can move it in contagion range of the Lord of Change on objective 6 and bring in Deathshroud. All remaining reinforcements come in I try and push back hard against the Daemons. 

Almost all firepower and Deathshroud just, just kill the LoC on objective 6 coming down the literal last dice possible whilst Belakor having tagged Blightlords last turn is slowly chipped away at by Drone and the Blightlords. It doesn't feel like enough given Daemons last turn, but its not a disaster.

Daemons move up to push near to my home objective as Plaguebearers come to take the fight in the middle. 

I can't hold my expansion as another Lord of Change comes in, Daemon Firepower is focused on Deathshroud killing them all outside of the Lord of Contagion. 

Plaugebearers charge in, they don't do any noticeable damage buy deny primary limiting me to a 5 as Daemons take a lead. However I interrupt with my Drone into Beleakor before the Blightlords fight allowing them to just kill the Daemon Prince and free them up. 

Belakor's death gives me a chance to deny Daemon Primary - the Drone flies back to Daemons home objective killing the hounds. However I can't take out any more Lord of change despite my best efforts (drone and Prince charge Fateweaver almost killing him but he just teleports away) and Lord of change and Lord of Contagtion battle in a very Lordly way but I can't stop Daemons getting 10 on primary despite my best efforts. Felt like this was my shot to keep their scoring in check and just missing out on that + killing their damage dealers as well felt near terminal.

Thankfully it wasn't! Lord of Changes converge on my Lord of Contagation and it dies, comes back and just manages to take one out in my turn for a very crucial assassination. A big 15 primary on turn 5 and some strong secondaries keeps me in touch and when Daemons last turn only manages 9 points DG manage a big 23 point turn to steal it at the death!


DG win 90-78

Postgame Thoughts - Ooft great game with plenty of swings and big moments. Right up until I managed assassinate with the last roll of dice in T4 I thought I was going to lose, and it prompted a loud celebration from me when it died. Franco edged scoring for most of early game and whilst I knew I had late game points in my way I was worried I was running out of damage (and OC) too quickly and was going to run out of gas - as it was, I had just, just enough to hang in and stick the landing even if it got to some very crucial single dice which could have affected the game. 

Not pictured, the celebratory Pizza ruining my otherwise excellent start to a healthy New Year.


Given the size of the event their were no less than 9 undefeated players (3 Necrons which is rather concerning including both 2/3rd place.) I've said before their isn't really any good way to rank players on same win bracket, but thankfully this time it was in my favour going off total VP's which I just managed to pip (283 v Steve Scott on 2nd's 280.)

A word to organisers Gothic games Canterbury/Voidstorm for allowing things like new C'tan profiles and Necron/Marine detachment and proxy of the new Nekrosor model when rules were out same week of event - much prefer new stuff being allowed to play even if models aren't out yet and things are bit crazy. Much prefer this to TO's having longer rule cut offs - its understandable but this way always feels more fun IMO. Been to a couple of their tournaments now and they've always been run really well.

It was really fun going back to DG, with a few tournaments coming up they are very much in consideration. I love that they are any army that has to find a way to win most often in opponents turn with a reasonably limited set of tools (rapid ingress/heroic etc) in a way that doesn't feel toxic (ironically?) - no charge in movement phase, old Ynnari things of that ilk. They suit me and always enjoy the puzzle of playing them and having to forward plan so much given their limited speed and its always fun to explain yes I am up against the wall, I need every pip of moment rather than stay an inch away.

Most of the list is standard for DG so I won't go over it - as I alluded to at several points yes Poxwalkers should be in the list but the points worked out so nicely as it was! The Blightlords were interesting - dropping the flails was probably too cute an idea but their intervention in both games 2/3 was game winning. I'm not sure they are better than equivalent points in say Deathshroud in Poxwalkers but I always enjoy a good brawler unit and they did that role excellently. 


Next time - probably teams at end of month? 

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