10 Blightlords Death Guard/Fire and Dice go undefeated at 760 player Winter International Team Tournament

Probably a sign your teams doing pretty well when you ending fighting two Vanguard tactics team in a weekend! So this meta's interesting isn't it. Not as bad as last summers Knights meta for sure but certainly a bit of 'you must be this tall to ride' to deal with Victrix/C'Tan/Dorns/Lord of Changes/multiple Land Raiders. DG felt like a really good answer without going 'all in' on something and whilst they don't necessarily feel favoured into any of above, they don't feel like they can't win either. As such they don't feel the need to skew really hard into something that then gets blown out by something else. 



DG performing their signature counter attack as Daemon Prince, various Blight Drones and Blight Lords combine to take out Custodes.

Was pretty easy to pick DG (I'm going to ignore my team mates mocking how often I almost pick something then pick DG in teams), I dilly dallied about what faction to pick for awhile (Nids/Imperial Guard both tempting picks before being ignored for power/lack of playtime + rush to get painted reasons) and I didn't fancy CSM into current meta (with another CSM player on team and me probably running the same CSM I had for ages removing any further temptation.) With two aggressive hammer armies likely to get pairings priority all rounder DG was the plan so ended up with following:


DG - Death Guard - Virulent Vectorium (2000 Points)



Character:
Daemon Prince of Nurgle (215 pts)
• Hellforged weapons
• Infernal cannon
• E: Revolting Regeneration
• Warlord

Lord of Contagion (120 pts)
• Manreaper

Tallyman (50 pts)
• Close combat weapon
• Plasma pistol


Infantry:
Blightlord Terminators (370 pts)
• Blightlord Champion
• Combi-bolter
• Bubotic blade
• Blightlord Terminator w/ combi-bolter
• Combi-bolter
• Bubotic blade
• 2x Blightlord Terminator w/ flail
• 2x Flail of corruption
• 2x Blightlord Terminator w/ blight launcher
• 2x Bubotic blade
• 2x Blight launcher
• 2x Blightlord Terminator w/ plague spewer and bubotic blade
• 2x Bubotic blade
• 2x Plague spewer
• 2x Blightlord Terminator w/ reaper autocannon
• 2x Reaper autocannon
• 2x Bubotic blade

Deathshroud Terminators (160 pts)
• Deathshroud Terminator Champion
• Icon of Despair
• Manreaper
• 2x Plaguespurt gauntlet
• 2x Deathshroud Terminator
• 2x Plaguespurt gauntlet
• 2x Manreaper

Poxwalkers (65 pts)
• 10x Poxwalker
• 10x Improvised weapons


Beast:
Chaos Spawn (80 pts)
• 2x Chaos Spawn
• 2x Hideous Mutations

Chaos Spawn (80 pts)
• 2x Chaos Spawn
• 2x Hideous Mutations


Vehicle:
Foetid Bloat-drone (100 pts)
• Plague probe
• Fleshmower

Foetid Bloat-drone (100 pts)
• Plague probe
• Fleshmower

Foetid Bloat-drone with heavy blight launcher (120 pts)
• Heavy blight launcher
• Plague probe

Foetid Bloat-drone with heavy blight launcher (120 pts)
• Heavy blight launcher
• Plague probe

Foetid Bloat-drone with heavy blight launcher (120 pts)
• Heavy blight launcher
• Plague probe

Myphitic Blight-hauler (100 pts)
• Myphitic Blight-hauler
• Bile spurt
• Gnashing maw
• Missile launcher
• Multi-melta

Myphitic Blight-hauler (100 pts)
• Myphitic Blight-hauler
• Bile spurt
• Gnashing maw
• Missile launcher
• Multi-melta

Myphitic Blight-hauler (100 pts)
• Myphitic Blight-hauler
• Bile spurt
• Gnashing maw
• Missile launcher
• Multi-melta


Basic plan was pretty simple - their enough units none of which are trivial to pick up that in bad match ups I can drag things out in bad match ups or setting up a trading game, and the two terminator bricks to use as hammers from reserve to crack the game open at the right time (or reinforce a failing flank.) Blightlords are probably the most unusual unit from the list - their reliable damage 1 shooting just felt a good pick into a few meta targets (C'tan, Bullgryn etc) and with the meta gearing up to kill C'tanesqe profiles they felt a better brawler pick than Morty. 


For sake of avoiding reptation I picked -1 Save contagion every game and matrix was done on a 1-5 scale with 1 being big loss, 2 close loss, 3 drawish, 4 minor win ,5 big win.


As for the rest of our line up (Fire and Dice - Targaryen) we had returning faces Denis Naberezhnykh on Starshatter Necrons (Nightbringer, King, Vault) team Captain Byron Sidhu on big Daemons, Sam Smith on aggressive Bile CSM and new to blog Laurence Elliot on Warhorde Orks. Basic team plan was me as defender (although we were flexible and I kind of switched into hammer by about round 3 onwards) with Laurence's Orks and Sam's CSM as the Hammers with Denis/Byron being flexible as needed.


Round 1 v Polarish (Terraform, Sweeping Engagement)

Pairings very much from memory for all games - we were up against Aeldari, Votann, Blood Angles, Necrons and GSC. My matrix was pretty even, Votann wasn't ideal rest were draws or wins and I was put forward as first defender and they attacked with Aeldari or BA. I had predicted 4's (minor win) into both but BA felt had better upside and we had a better matrix into Aeldari so ended up into them. Otherwise ended up as Necrons v Aeldari, Daemons v Votan, Orks v Necrons, CSM v GSC all of which ended up on our predictions as very positive outcomes for us. We'd played Polaris's A team previously (last round of last team event, can find the right up elsewhere on this blog) and won a nail biter so a chance for bit of revenge from them.


Opponents list: 

+++++++++++++++++++++++++++++++++++++++++++++++
+ FACTION KEYWORD: Imperium - Adeptus Astartes - Blood Angels
+ DETACHMENT: Rage‑Cursed Onslaught (Maddened Ferocity)
+ TOTAL ARMY POINTS: 2000pts
+
+ WARLORD: Char2: Lemartes
+ ENHANCEMENT:
+ NUMBER OF UNITS: 18
+ SECONDARY: - Bring It Down: (1x2) - Assassination: 7 Characters
+++++++++++++++++++++++++++++++++++++++++++++++

CHARACTER

Captain with Jump Pack (75 pts)
• 1x Power Fist
• 1x Plasma Pistol

Chaplain with Jump Pack (75 pts)
• 1x Crozius Arcanum
• 1x Power Fist

Chaplain with Jump Pack (75 pts)
• 1x Crozius Arcanum
• 1x Power Fist

Chaplain with Jump Pack (75 pts)
• 1x Crozius Arcanum
• 1x Power Fist

Commander Dante (120 pts)
• 1x Perdition
• 1x The Axe Mortalis

Lemartes (100 pts)
• 1x Absolver Bolt Pistol
• 1x The Blood Crozius
• Warlord

Lieutenant with Combi-weapon (70 pts)
• 1x Combi-weapon
• 1x Paired Combat Blades

BATTLELINE

Intercessor Squad (80 pts)
• 1x Intercessor Sergeant
• 1x Bolt pistol
• 1x Bolt Rifle
• 1x Power Fist
• 4x Intercessor
• 4x Bolt pistol
• 4x Bolt Rifle
• 4x Close combat weapon
• 1x Astartes grenade launcher

OTHER DATASHEETS

Assault Intercessors with Jump Packs (90 pts)
• 1x Assault Intercessor Sergeant with Jump Pack
• 1x Plasma Pistol
• 1x Power Fist
• 4x Assault Intercessors with Jump Pack
• 4x Astartes Chainsword
• 4x Heavy Bolt Pistol

Assault Intercessors with Jump Packs (90 pts)
• 1x Assault Intercessor Sergeant with Jump Pack
• 1x Plasma Pistol
• 1x Power Fist
• 4x Assault Intercessors with Jump Pack
• 4x Astartes Chainsword
• 4x Heavy Bolt Pistol

Baal Predator (125 pts)
• 1x Armoured Tracks
• 1x Hunter-killer missile
• 1x Storm Bolter
• 2x Heavy Flamer
• 1x Baal Flamestorm Cannon

Death Company Marines with Jump Packs (230 pts)
• 10x Death Company Marine
• 5x Astartes Chainsword
• 8x Heavy Bolt Pistol
• 3x Power Fist
• 2x Inferno Pistol
• 2x Eviscerator

Death Company Marines with Jump Packs (230 pts)
• 10x Death Company Marine
• 5x Astartes Chainsword
• 8x Heavy Bolt Pistol
• 3x Power Fist
• 2x Inferno Pistol
• 2x Eviscerator

Death Company Marines with Jump Packs (120 pts)
• 5x Death Company Marine
• 2x Astartes Chainsword
• 4x Heavy Bolt Pistol
• 2x Power Fist
• 1x Inferno Pistol
• 1x Eviscerator

Sanguinary Guard (125 pts)
• 3x Sanguinary Guard
• 3x Encarmine Spear
• 1x Inferno Pistol
• 2x Angelus Boltgun
• Sanguinary Banner

Sanguinary Guard (125 pts)
• 3x Sanguinary Guard
• 3x Encarmine Spear
• 1x Inferno Pistol
• 2x Angelus Boltgun
• Sanguinary Banner

Sanguinary Guard (125 pts)
• 3x Sanguinary Guard
• 3x Encarmine Spear
• 1x Inferno Pistol
• 2x Angelus Boltgun
• Sanguinary Banner

Scout Squad (70 pts)
• 1x Scout Sergeant
• 1x Bolt pistol
• 1x Close combat weapon
• 1x Astartes Chainsword
• 4x Scouts
• 4x Bolt pistol
• 4x Close combat weapon
• 4x Combat Knife


Pregame thoughts v Ali Luhishi's Blood Angels: Generally confident, I had a huge shooting advantage over BA. I'm also not really worried about their combat, they hit like a truck but with easy access to -1 damage I can resist a punch on a key unit well and my profiles line up very well into them on the hit back. The amount of characters in the list also means that I have roughly the same if not more units so I'm confident playing a trading game so feel I can dictate tempo despite my slower speed. Fight on death is a pain, but it normally at least allows me to set up what i'm killing so I can potentially play around it a bit. Trade, take out what BA put forward and try and counter attack brutally was the plan.


DG deployment - no real shooting threat from BA so various drones spread across the field. Poxwalkers on the BA expansion strung along to middle objective in case I go first to sticky/start trade war.



BA deployment - Probably a bit too catuious all in all, their lack of shooting meant I could deploy aggressively so they felt pushed back to avoid angles. However their speed meant whilst I probably would have been a tad more aggressive in deployment, it wasn't much of a factor.

BA send out a marker of intent Oathing my rather suspiciously Khorne looking Daemon Prince (who didn't have Wings when first made him, got Wings in 9th then had them snapped off for 10th) and advancing towards him.

Advance/charge allows Sanguinary guard a turn 1 charge into my Prince (slight up from the Drones to protect them.) I think I'm unlikely to lose my prince through -1 damage but Dante's battleshock potential makes it a dicey proposition. I heroic my spawn and they force 2 Sanguinary guard to fight them rather than their prince splitting their attacks. This become a common trend throughout event, forcing enemy attacks into multiple units to split attention.

Sanguinary make short work of the Spawn and give a pretty hefty blow to Prince, however the combination of spawn mortals and Prince's attacks takes out all the Guard and leave Dante wounded. On my turn I draw marked for death/Assassinate for some very easy points!

DG turn 1, no real need to push, so a few skirmish pieces advance up trying to draw next wave of BA.



BA expansion on left of shot is out of DG's reach for now. I move up drones to keep BA honest and manage to take out their Predator (after it burned my Poxwalkers away) with some Melta shots. 

A super clear not blurry picture of reserves. In case it somehow isn't clear, I have both Deathshroud and Blightlords in reserves (as I did every game) whilst BA have the 10 man Death Company led by Lemartes.

Next wave of BA make an attempt to take out my Daemon Prince

Different view of the same thing. Sometimes I think of interesting things to say with similar pictures, but this time I didn't. 

Sanguinary Guard make a push for a middle as BA try and overwhelm DG.

I don't have any way to pressure BA expansion so in response to BA aggression I deepstrike Blightlords into BA deployment to threaten next turn. I'm confident I'll have enough assests in middle right that I can counter attack their without their help so they can be much more aggressive. 
BA go full send! Death Company smash my drone to pieces but the Prince lives again and takes out a few back. I interrupt with my drone in the middle objective, and it manages to survive. 

JPI take on two Blight Haulers trying to tie them up but deal no real damage. Blight Lords move in in my turn to take out Scouts and a (hidden) 5 man Death Company squad, they leave a Chaplain alive but secure the objective.

BA go turn hasn't deal that much damage all told and DG prepare to counter attack. The Prince is surrounded (and might have failed battleshock) so I keep him still to avoid desperate escape and send a Fleshmower drone in to help.

DG position before shooting. Apart from Death company in bottom right and the aforementioned Chaplain nothing in shot survives the combination of shooting + charges.

BA had stopped me scoring any no mans land objectives from their turn, but the JPI's on the right are shot off with a Blight Hauler on the objective to secure it/threaten home objective. I'm in a strong enough position that I can keep Deathshroud back to await the last Death Company unit in reserve.

Tallyman watch's on/screens out backfield from the Death company. 

The joys of sticky objectives - I can't leave the area but with home secure I can spread out a bit to screen easier. 

Last Death company Rapid ingress in. The Fleshmower drone and Prince clean up most/all of the squad in combat with the Prince and whilst score is technically close BA have been smashed in attrition. 

BA turn and last Death Company unit comes for my Prince. We both agreed it was probably the wrong move but the honour of the kill was still up for grabs.

With BA pressing with their last units I Rapid Ingress Deathshroud - normally I wait till my turn and go for contagion 6 inch charge, but this makes it easier charge and saves me having to get contagion range upfield

Prince and Fleshmower drone take on Death Company again and the Prince is finally taken out. 

Still DG control the midefield well and positioned to go in for the kill. 

Blightlords move up towards middle and in combination with a Fleshmower drone clear it. Tallyman gets a rare taste of action as Death Company take a nasty Salvo of shooting from various angles. Deathshroud take BA home objective and thats game.


Final score 92 - 41/20-0 win for DG

Teams overall score - 82-18 win for Fire and Dice with 4 big wins and 1 draw (CSM v GSC.)

Postgame: Brutal from DG. BA were probably too aggressive too quickly (especially into my Prince) and whilst it meant I was on the back foot a little bit BA had deployed so defensively to protect themself from my shooting it was simple enough to contest the objectives and they able to push hard enough to push through in any place allowing my Terminators to deploy aggressively rather than having to react to BA pressure. Always great to start with a big win!



Round 2 v Bad Moon Brawlers on Purge the Foe/Crucible of Battle.

Pairings: Bad Moon had Blood Angles, Imperial Knights, Custodes, Orks and Daemons. I had a pretty 'eh' matrix into this round, BA were good rest weren't fantastic. I ended up into IK which I had a draw, which felt ambitious on Purge but Scintillating Legion Daemons/Triple Land Raider Custodes all had very similar issues for me so it was a case of 'play what end up with and hope for BA' rather than getting paired for. Rest of pairings were our Chaos Daemons v Blood Angles, our Orks v Custodes, CSM v Orks and Necrons v Chaos Daemons.


Mark Smiths Imperial Knights:

Big boys (2000 Points)

Imperial Knights
Questoris Companions
Strike Force (2,000 Points)

CHARACTERS

Canis Rex (415 Points)
• 1x Freedom’s Hand
• 1x Las-impulsor
• 1x Questoris multi-laser

Cerastus Knight Atrapos (405 Points)
• 1x Atrapos lascutter
• 1x Graviton singularity cannon

Cerastus Knight Castigator (405 Points)
• 1x Castigator bolt cannon
• 1x Tempest warblade
• Enhancements: Wyrmslayer Divination

Cerastus Knight Lancer (395 Points)
• Warlord
• 1x Cerastus shock lance

OTHER DATASHEETS

Armiger Helverin (140 Points)
• 2x Armiger autocannon
• 1x Armoured feet
• 1x Questoris heavy stubber

Armiger Helverin (140 Points)
• 2x Armiger autocannon
• 1x Armoured feet
• 1x Questoris heavy stubber

ALLIED UNITS

Callidus Assassin (100 Points)
• 1x Neural shredder
• 1x Phase sword and poison blades


Pregame thoughts - Ewww Knights on Purge. This was going to be a damage test straight up. I had some good answers in Blight-Haulers and Deathshourd and lots of Lethals meant everything could chip in...but still. When you main defensive trick (and arguably biggest strength as an army) is -1 damage, it doesn't matter that much v say damage 8 Lancer! The plan was as simple as it could be - screen with the Fleshmower drone (likely to be least effective drone body into Knight profiles) /spawn/Poxwalkers and hope my counter attack hits harder than Knights can hit me. 

DG deployment - hiding around middle as best I can with my Blight Haulers to repulse Knight push. Don't want an easy kill for Knights turn 1 so Poxwalkers hide behind building - sticky doesn't seem to matter as much with Knights if they just run at me, and even less on Purge.

Knight deployment - spread along the line but respecting DG's guns.



Knights win first turn and move upfield. Normally like to go second on purge to get knowledge of what need to kill to get kill more, but if I ever kill more I'm in such a good position it won't matter and I'd have further gone first to set up trades bit more effectively.

DG turn - my Spawn and Poxwalkers take up space. I don't expect them to survive at all and i'm giving out easy kill/kill more and likely hold more but I'm hoping it keep my big guns (which don't feel as big compared to Knights) safe.

Knights start turn with statement of intent as they prepare an early go turn.

Lancer and Casitagor run over walls and into the middle. I feel the pressure and deep strike Blightlords defensively in the open - they can be shot but their are so many targets just overload Knight guns. 

Knights turn is so nearly brutal but a few clutch saves helps - I -1 damage the Casitagors shots into the Grenade drone to ensure it survives. The Daemon Prince gets luckier still, tanking a full Lancer charge without a scratch (tank shock mortals clearing a screen.) My turn I commit fully to try and take out 2 Knights. 

Interesting choice at start of turn - Lancer is hardest to kill but best combat, Atrapos has second best resilience thanks to combat invul and best shooting, Castigator is least threatening but easiest to kill in combat. I'm trying to kill one in shooting one in combat - which means Lancer is riskiest so leave it. Atrapos is best so shoot (5+ invul, no need to worry about combat) whilst Castigator is the one I'm least scared off, its most vulnerable so my Deathshroud target it. Ever available gun aims at the Atrapos and I kill it (although can't get onto objective so Knights get hold more easily as result.)

I say I throw Deathshroud at the Castigator, I threw everything at it with a Fleshmower into the Lancer. It can interrupt but can't go into both Prince and it. The Deathshroud take out Castigator. 

Knights are out of CP so can't fall back and do anything....until their army rule gives them 2 so they can do exactly that. Darn. Knights get early hold move and the Lancer prepares to deny me any primary. Shouldn't complain as it attacked my Prince a second time for a grand total of 0 damage which was nice!

Lancer moves onto my home objective, I don't recall the last time in a 'live' game I lost my home objective like this. Armigers fall back, they don't go in for a deathblow (worried about Ap1 into Deathshroud/Blightlords) and hide back - I presume to avoid giving me chance to kill anything as Canis add his firepower but leaves Blight Hauler on a wound.

IK shooting is a bit of a whiff, but Casitagor kills two Grenade Drones and they establish a 18ish point lead on scoring as they nil my primary and my 'lets do some actions secondaries' draw I completely ignore

Every available gun goes at Canis and I take him out, I'm forced to hurl Deathshroud up field away from the action - I'm down so far on scoring I have to play for hold more next turn. My Blightlords are much less effective into the Lancer than the Deathshroud would be and even with Prince's help the Lancer survives on 3 wounds. The Lancer looks at the Prince and tries to squash him for the third time but it manages to pass 4/5 invuls and only take 4 damage from FNP. What a boss.

Lancer falls back preparing to sit on my home objective. I overwatch it, managing 2 wounds with flamers and the Reaper autocannons manage a sneaky dev wound to finish it off. I'm still way behind on score but IK are out of meaningful damage. Its a race to catch up now

Skipping a turn - Armigers park themself in a middle to deny DG primary but I manage a hold more regardless. My turn my terminators collapse into the middle and I take out both Armigers. 

Canis runs away on foot but is hunted down by a Fleshmower drone as I get a rare kill more against IK. I think I'm about to table Knights when my Fleshmower does a perfect 10/10 saves against the Callidus only to watch as it passes literally every save. 

Annoglying Knights have sticky OC5 on their home objective so can't even stop them socring.

IK smashed from centre. 
Callidus falls back and going into turn 5 I'm 14 points behind. 8 of those are gimme - hold/hold more and 5 for cleanse to put me a point behind. I draw marked for death and just needing 2 points I redraw to try and avoid having to try and kill Calidus. I get No prisoners and have to hunt it down. One Drone makes the charge, tank shocks bringing it to 2. However its attack rolls are horrid with 3 hits (inc re-roll), 2 wounds and pass Callidus 2 saves. It passes one and CP re-rolls the last. 4+ Mark wins game by a point, 1-3 I win the game.


Final Score -  83-74 win for DG (11-9) Save was failed!

Team Score - 65 - 35 win for Fire and Dice with Denis's smashing Scintillating Legion 19-1 somehow (despite almost losing a C'tan to a single Bird volley) and Sam's CSM 15-5 win v Orks carrying us over the line.

Postgame thoughts: As a cricket fan had Ian Smith's iconic commentary "By the Barest of all Margins" playing in my head at the end of this, coming down to the literal last dice roll (and re-roll) to steal the win (in singles at least, draw in teams regardless) which gave Kill, Kill more and No prisoners for 10 point swing, otherwise would have lost by a point. This was a game that could have easily gone the other way - at end of turn 3 Mark had 28 primary to my 12 and 18 secondary to my 12 and things were looking pretty bleak trapped in my deployment zone. Managing to finish off the Lancer with a lucky overwatch finally gave me some breathing space and whilst DG hardly 'explode' up the table I was able to advance up with just, just enough time left to take out the last bits of IK and steal the win. Delighted with the win, especially after having being pushed so hard. Shout out to my Daemon Prince that tanked 3 rounds of a Lancer swinging all its big damage 8 strength 20 + lance attacks at him for 4ish total damage thanks to a combination of brilliant 4+ invuls and horrendous hit/wounds from the Lancer. 


Round 3 v Vanguard Tactics B on Hidden Supplies/Search and Destroy

Pairings - Up against Tau, AM, DG, Space Marines (UM) and EC. This was pretty much were I flipped from defender to Hammer, I felt pretty good into DG "mirror" (Tallyman Summoners build), Space Marines and EC (think all were predicted as 4's) and bad into Tau and AM and I ended up getting one of my targets in Ultramarines. Otherwise we had Necrons v Tau, Guard v CSM, Orks v their DG and Daemons into EC.


David Irving's Space Marines:

O yeah ! (2000 points)

Space Marines
Ultramarines
Strike Force (2000 points)
Librarius Conclave


CHARACTERS

Captain Titus (90 points)
• 1x Bolt Pistol
1x Master-crafted bolter
1x Master-crafted chainsword

Librarian (100 points)
• 1x Bolt pistol
1x Force weapon
1x Smite
• Enhancement: Fusillade

Librarian (85 points)
• 1x Bolt pistol
1x Force weapon
1x Smite
• Enhancement: Obfuscation

Librarian in Terminator Armour (105 points)
• 1x Combi-weapon
1x Force weapon
1x Smite
• Enhancement: Celerity

Lieutenant with Combi-weapon (70 points)
• 1x Combi-weapon
1x Paired combat blades

Marneus Calgar (200 points)
• 1x Marneus Calgar
• Warlord
• 1x Gauntlets of Ultramar
• 2x Victrix Honour Guard
• 2x Victrix power sword


BATTLELINE

Intercessor Squad (80 points)
• 1x Intercessor Sergeant
• 1x Astartes grenade launcher
1x Bolt pistol
1x Bolt rifle
1x Power fist
• 4x Intercessor
• 4x Bolt pistol
4x Bolt rifle
4x Close combat weapon


OTHER DATASHEETS

Desolation Squad (200 points)
• 1x Desolation Sergeant
• 1x Bolt pistol
1x Castellan launcher
1x Close combat weapon
1x Vengor launcher
• 4x Desolation Marine
• 4x Bolt pistol
4x Castellan launcher
4x Close combat weapon
4x Superkrak rocket launcher

Eradicator Squad (180 points)
• 1x Eradicator Sergeant
• 1x Bolt pistol
1x Close combat weapon
1x Melta rifle
• 5x Eradicator
• 5x Bolt pistol
5x Close combat weapon
3x Melta rifle
2x Multi-melta

Infiltrator Squad (100 points)
• 1x Infiltrator Sergeant
• 1x Bolt pistol
1x Close combat weapon
1x Marksman bolt carbine
• 4x Infiltrator
• 4x Bolt pistol
4x Close combat weapon
1x Helix Gauntlet
1x Infiltrator Comms Array
4x Marksman bolt carbine

Repulsor (180 points)
• 1x Armoured hull
1x Heavy onslaught gatling cannon
1x Hunter-slayer missile
1x Repulsor defensive array
1x Twin lascannon

Sternguard Veteran Squad (200 points)
• 1x Sternguard Veteran Sergeant
• 1x Close combat weapon
1x Power fist
1x Sternguard bolt pistol
1x Sternguard bolt rifle
• 9x Sternguard Veteran
• 9x Close combat weapon
9x Sternguard bolt pistol
7x Sternguard bolt rifle
2x Sternguard heavy bolter

Terminator Squad (170 points)
• 1x Terminator Sergeant
• 1x Power fist
1x Storm bolter
• 4x Terminator
• 1x Assault cannon
4x Power fist
3x Storm bolter

Victrix Honour Guard (110 points)
• 1x Chapter Ancient
• 1x Banner of Macragge
1x Master-crafted power weapon
• 1x Chapter Champion
• 1x Blades of honour
• 1x Victrix Honour Guard
• 1x Master-crafted bolt carbine
1x Master-crafted power weapon

Wardens of Ultramar (90 points)
• 1x Ancient Gadriel
• 1x Bolt rifle
1x Close combat weapon
• 1x Veteran Sergeant Metaurus
• 1x Heavy bolt pistol
1x Master-crafted power weapon
1x Storm Shield
• 1x Gaius Silva
• 1x Archeotech laspistol
1x Power weapon
1x Refractor Field
• 1x Aemelia Minervas
• 1x Archeotech laspistol
1x Power weapon
• 1x Dainal Komelius
• 1x Astropathic Blast
1x Force stave
• 1x Lucia Vestha
• 1x Archeotech laspistol
1x Close combat weapon


ALLIED UNITS

Ministorum Priest (40 points)
• 1x Zealot’s vindictor


Pregame thoughts: So first game into Librarius Conclave but second game into David - the other a nail biter back in 9th were I recall using Belekor to do a Warp Ritual/Action standing in front of an Iron Hands Astaeus with every buff under the sun as I had lost faith in my ability to kill it and didn't have anything else that could do it. If your wondering what Libarius Conclave does, the TLDR is that is super charges the Sternguard into god mode (not that I realised or particularly valued it pre-game) with a smattering of nice utility. Still I felt pretty confident going in, especially going second which always put the pressure on player going first, I didn't value the UM damage enough to clear me fast enough again hopefully opening up counter attack options.

UM deployment

DG deployment - spread out across the map. Prince near middle to protect drones from Charges and threaten middle.

UM win turn one - they don't do much but the Desolating oath my Tallyman and kill it with indirect. Not only do I lose my CP generation but I have to send A Blight Hauler/Drone back to sticky and screen.

Not much of interest turn one either way outside of Tallyman assassination, Titus and friends stay back from Drone firepower which means Poxwalkers (just out of shot on bottom right) are able to sticky objective and give me some early primary.

With passive scoring on my side UM have to make play, Calgar and Victrix come up as Terminators deep strike in.

They set up to charge Poxwalkers which had been on bottom right objective but some shooting makes the charge impossible.

I see an opportunity to be aggressive with Blightlords and Rapid Ingress them to pressure UM quater (also securing the top left objective.)

Similar to game 1 - UM charge in but have to spread out over multiple units. Spawn are overkilled by Calgar and friends but the damage into Prince/Hauler is spread and rather acaedmic and allows me to chip away at them and keep them in combat.

DG after their movement. Fleshmower drones moving in to find Vicxtris whilst Grenade drones line up into terminators.

My Rapid Ingress plan is somewhat thwarted by a -2 move/charge strat. I planned to shoot Eradicators and charge Desolators but I can't get onto the plate anymore, so have to charge Desolators and pile into Eradictors leaving them mostly intact.

The combined force of Drones and Prince takes out Calgar and all but one of his Victrix. I don't kill many of the terminators but I deny UM any primary.

Slightly blurry pic but this was the moment I found out why it was this detachment as Sternguard unleashed a volley into Blightlords doing something like 16 dev wounds + some saves. In combination with their combat they killed the entire 10 man squad from full.

Terminators take fight to Blight Hauler as Titus and his entourage of approximately 40 thousand OC walk onto the objective

DG home is pretty safe now so with UM committed its time to push

Sternguard just before they destroy my Blightlords in combat.

Combination of 3 Grenade drones softens up Titus's squad before Deathshroud teleport in for the Deathblow. Titus kills one and gets back up.

Prince and Blight Hauler charge the Repulsor, they don't deal much damage but deny the point to UM. Sternguard and Eradicators come into the middle. 

A drone is taken out and Prince only just manges to cling to life but when Repulsor whiffs abit UM's counter push feels over. 

Fleshmower drones in position to charge into UM centre. With 2 Grenade drones in support UM battle lines collapses.

Titus comes back a second time after being killed, I fall back in my turn and shoot him to death to avoid it happening a third time!

DG mass charge Sternguard, UM start turn with backfield objective and that's about it as DG romp to victory.

Final Score - 89-43 to DG (19-1)

Team Score - 73 - 27 win for Fire and Dice with my big win adding to Byron Daemons smashing EC and Denis's Necrons doing the same to Tau for a collective 58-2 to secure the round. 

Postgame thoughts - Comfortable win in the end, its hard to force the pace v DG and if you try, you often get punished. Speaking to David after the game his army is really good at killing 1/2 big things (Sternguard and Eradicators each have good chance to kill/main C'Tan) but against the go wide nature of DG the amount of units meant something always was around to attack next turn and a couple of 'cheap' primary options turn 2 meant the clock was always against David which helped contribute to a big score for DG. 



Round v Polaris on Linchpin/Crucible of Battle

Pairings - Second game v Polaris in as many tournaments and with them presumably gunning for revenge after we beat Polarish in round 1. They had Tau, Ultramarines, Aeldari, Guard and EC. Guard/Tau I wanted to avoid worried about their big guns and screens although we were all wary of how good their Captain/Tau Player Dom Ridley was and none of us had a good matrix into him (I played him last time with WE, write up available elsewhere on blog for those interested in how to 'defend' as WE) and held him to 9-11 result and our pairings process revolved heavily around this match up. Byron's Daemons ended up being the sacrifice - the aim that Belekor's lone opp aura would prevent a blow out and keep the game close as a result. I ended up getting EC, which I predicted a 4/5.

Geoffrey Stafford Emperor's Children:

Geoff’s Totally Peerless Blades (Trust Me Bro)

Emperor’s Children
Peerless Bladesmen
Strike Force (2,000 Points)

CHARACTERS

Daemon Prince of Slaanesh with Wings (215 Points)
• 1x Hellforged weapons
• 1x Infernal cannon

Lord Exultant (105 Points)
• Warlord
• 1x Bolt Pistol
• 1x Close combat weapon
• 1x Phoenix power spear
• 1x Rapture lash
• Enhancements: Blinding Speed

Lord Exultant (105 Points)
• 1x Bolt Pistol
• 1x Close combat weapon
• 1x Phoenix power spear
• 1x Rapture lash
• Enhancements: Distortion

Lord Exultant (80 Points)
• 1x Bolt Pistol
• 1x Close combat weapon
• 1x Phoenix power spear
• 1x Rapture lash

Lucius the Eternal (150 Points)
• 1x Blade of the Laer
• 1x Lash of Torment

BATTLELINE

Infractors (85 Points)
• 1x Obsessionist
◦ 1x Plasma pistol
◦ 1x Rapture lash
• 4x Infractor
◦ 4x Bolt pistol
◦ 4x Duelling sabre
◦ 1x Icon of Excess

Infractors (85 Points)
• 1x Obsessionist
◦ 1x Plasma pistol
◦ 1x Rapture lash
• 4x Infractor
◦ 4x Bolt pistol
◦ 4x Duelling sabre
◦ 1x Icon of Excess

Infractors (85 Points)
• 1x Obsessionist
◦ 1x Plasma pistol
◦ 1x Rapture lash
• 4x Infractor
◦ 4x Bolt pistol
◦ 4x Duelling sabre
◦ 1x Icon of Excess

Infractors (85 Points)
• 1x Obsessionist
◦ 1x Plasma pistol
◦ 1x Rapture lash
• 4x Infractor
◦ 4x Bolt pistol
◦ 4x Duelling sabre
◦ 1x Icon of Excess

Tormentors (85 Points)
• 1x Obsessionist
◦ 1x Plasma pistol
◦ 1x Rapture lash
• 4x Tormentor
◦ 2x Boltgun
◦ 4x Close combat weapon
◦ 1x Icon of Excess
◦ 1x Meltagun
◦ 1x Plasma gun

Tormentors (85 Points)
• 1x Obsessionist
◦ 1x Plasma pistol
◦ 1x Rapture lash
• 4x Tormentor
◦ 2x Boltgun
◦ 4x Close combat weapon
◦ 1x Icon of Excess
◦ 1x Meltagun
◦ 1x Plasma gun

DEDICATED TRANSPORTS

Chaos Rhino (80 Points)
• 1x Armoured tracks
• 1x Combi-bolter
• 1x Combi-weapon
• 1x Havoc launcher

Chaos Rhino (80 Points)
• 1x Armoured tracks
• 1x Combi-bolter
• 1x Combi-weapon
• 1x Havoc launcher

OTHER DATASHEETS

Chaos Spawn (70 Points)
• 2x Chaos Spawn
◦ 2x Hideous mutations

Flawless Blades (220 Points)
• 6x Flawless Blade
◦ 6x Blissblade
◦ 6x Bolt pistol

Flawless Blades (110 Points)
• 3x Flawless Blade
◦ 3x Blissblade
◦ 3x Bolt pistol

Maulerfiend (130 Points)
• 2x Magma cutters
• 1x Maulerfiend fists

Noise Marines (145 Points)
• 1x Disharmonist
◦ 1x Close combat weapon
◦ 1x Sonic blaster
• 5x Noise Marine
◦ 2x Blastmaster
◦ 5x Close combat weapon
◦ 3x Sonic blaster


Pregame thoughts - So fun fact I must have opened the wrong EC list prior to playing as I thought I was up against triple noise Marine Coterie until Geoff started getting their models out. Blades added some fight phase control (more fights first/fight on death) to add into the mix. Still despite my mistake, still felt very confident. -1 damage blunts just about everything in Geoff's list so I could be pretty aggressive once I had enough CP, and I had orders to push when I had the chance (if Geoff came out at me similar to BA I was equally happily with that, I just wanted to avoid a slow trade game.) Going first probably helped with that as meant I could dictate the pace of the game better even if it meant late game scoring was against me.


Forgot to take any deployment pictures but DG part way through movement turn one - moving up aggressively to middle of table. Prince again threatening to protect other Drones from being tagged.

EC move up to take out Poxwalker as rest of my army looks on. They kill 9 and end up "trapped" on wrong side of wall visible to all my shooting.

EC screen out terminators from arriving from reserve.

Maulerfiend moves to deny point - I think this is a mistake. Its one of the few units I have to worry about in combat (as -1 damage doesn't matter much) I have to screen my Backfield from the EC Prince in reserve. Whilst I want to push, I want one more set up turn, especially on Lynchpin were if I push before the EC prince is down I risk losing my home.

EC units in the middle are taken out without much difficulty and turn over to them.

Lucius moves up to retake top objective from DG and the EC Prince decides to risk a 9 charge. I rapid my Blightlords in response.
For a game were I need to push score is even but I'm happy EC are committed and its go time. I use the rare 2CP for 3 extra contagion range and move my drone at top of shot up field allowing it to snare a couple of units in its contagion and allow Deathshroud to teleport into EC lines. 

Riskier turn than I'd like but it ends up brutal. EC have fights first, interrupt and fight on death all active but I go anyway (in singles I'd probably wait another turn to soften them up again.) Blightlords shoot the EC Prince to death and charge Lucius, I commit several units to the middle and Deathshroud charge a Flawless blade unit. In the middle EC fight first softening up a drone. Deathshroud murder the Flawless blades at back, they fight on death but only deal 2 damage back. Lucius interrupt and kills a couple but without re-rolls its only 2/3 from the squad and Blightlords kill the Blades. 

Noise Marines are charged by Fleshmower and taken out as EC lose control of middle and tempo. Its a deathblow in any sense, game changes from 'whose going to win' to 'how big is the scoreline going to be for teams'


View from right side as Deathshroud consolidate onto EC home objective.

EC still have 2 Lord Exultant and  the close one is the damage 3 one. They abandon the middle and go for their home, A to secure points B - to get away from me.

All hands to the defence as 2 Tormenter squads (one behind the wall) swarm objective in OC.
A
One last EC squad makes a play for the middle, they take it and deny me, but come DG turn they all die.

Full(er) send as even Tallyman advances up field trying to push! It doesn't help but he likes to be included.

DG might have won midfield brawl but speed is at an issue. I only have long charges and I elect to shoot rather than charge to be sure EC can't break down.

EC sufficiently neutered as a resurrected Lord of Contagtion tries to clear objective from behind wall, I fail my charges and EC at least manage to hold home but score is otherwise essentially stationary for them.

EC manage to keep enough models to hold home objective turn 5, but thats it for scoring as DG secure a strong win. If my only regrets are that I allowed my opponents 9 points on primary all game having gone first its a good problem to have.


Final Score - DG win 79-38 (18-2)

Team Score - 61-39 win for Fire and Dice. Byron kept Dom's Tau to 7-13 and Sam kept guard to 9-11 with 12-8 win for Laurence's Orks into UM (which we had predicted as a loss, possibly a big one) and Denis's 15-5 win into Aeldari securing the win. It was tense whilst we counted up the scores from all the game, apparent we hadn't lost when Laurence's result came in better than expected but was worried for awhile we hadn't manged the 55 points for the overall win.

Postgame thoughts - This game probably shows off best why I prefer DG to CSM in teams, despite being a bigger fan of CSM in general. On my go turn I was able to make 3 charges into a fights first, interrupt and fights on death unit, allowing EC to fight twice first before my chargers and fight on death on the other occasion. CSM don't have the durability to tank it and have to play slower, whilst here DG tanked all 3 losing a handful of models (off top of my head 3/4 terminators and some damage to a drone) and took out all 3 units for a tempo swing EC couldn't deal with. After that Geoff went into full scrap mode, ensuring I couldn't get the 20 points I was pushing for (conversely the lack of speed in DG meant I couldn't get to his home objective quick enough to stop him holding it at the end) but the blow out in my go turn ensured I held the middle and was able to build up a commanding lead that was enough to ensure the win for the team.



Round 5 v Vanguard Tactics on Search and Destroy/Take and Holder


Can't use lack of memory for forgetting pairings here both the pairings and my game ended up being streamed (About 4:50 onwards for pairings my game starts around 5:20 in.) 

If you want to see it all in real time recording is on YouTube at: https://www.youtube.com/watch?v=w883nsUsydY

Pairings - Up against AM, Custodes, Deathwatch, Necrons and Orks. Vanguard tactics are of course a very strong team, we'd played them before and narrowly lost from memory. I was defender pick having a reasonably flat matrix - things like Deathwatch and Orks I wasn't sure I could beat in singles but I was equally confident I could keep it to 'drawish.' They offered up Custodes and Necrons. I had these both as Draws, we had a very strong Matrix into Necrons elsewhere and I felt Custodes were 'draw with upside' so reasonably easy choice. Think I ended up on heavy board mostly to deny it to others as I was pretty even about it.

Guard was Vanguards defender and we threw Sam's CSM at them for the third time in a row. Second defender for us was Byron's Daemons and he chose Stephen Box's Deathwatch. Orks mirror match happened (which we had a loss due to some slight differences in list) as well as a Necron Mirror! 


Jack Downing's Custodes:

Adeptus Custodes
Strike Force (2000 points)
Talons of the Emperor


BATTLELINE

Custodian Guard (190 points)
• 5x Custodian Guard
• 4x Guardian spear
1x Misericordia
1x Praesidium Shield
1x Vexilla

Custodian Guard (190 points)
• 5x Custodian Guard
• 3x Guardian spear
1x Misericordia
2x Praesidium Shield
1x Sentinel blade
1x Vexilla

Custodian Guard (190 points)
• 5x Custodian Guard
• 3x Guardian spear
1x Misericordia
2x Praesidium Shield
1x Sentinel blade
1x Vexilla

Custodian Guard (150 points)
• 4x Custodian Guard
• 3x Guardian spear
1x Misericordia
1x Praesidium Shield
1x Vexilla

Custodian Guard (150 points)
• 4x Custodian Guard
• 3x Guardian spear
1x Misericordia
1x Praesidium Shield
1x Vexilla


OTHER DATASHEETS

Allarus Custodians (330 points)
• 6x Allarus Custodian
• 6x Balistus grenade launcher
5x Castellan axe
1x Misericordia
1x Vexilla

Prosecutors (40 points)
• 1x Prosecutor Sister Superior
• 1x Boltgun
1x Close combat weapon
• 3x Prosecutor
• 3x Boltgun
3x Close combat weapon

Prosecutors (40 points)
• 1x Prosecutor Sister Superior
• 1x Boltgun
1x Close combat weapon
• 3x Prosecutor
• 3x Boltgun
3x Close combat weapon

Prosecutors (40 points)
• 1x Prosecutor Sister Superior
• 1x Boltgun
1x Close combat weapon
• 3x Prosecutor
• 3x Boltgun
3x Close combat weapon

Venerable Land Raider (220 points)
• 1x Armoured tracks
2x Godhammer lascannon
1x Hunter-killer missile
1x Storm bolter
1x Twin heavy bolter

Venerable Land Raider (220 points)
• 1x Armoured tracks
2x Godhammer lascannon
1x Hunter-killer missile
1x Storm bolter
1x Twin heavy bolter

Witchseekers (45 points)
• 1x Witchseeker Sister Superior
• 1x Close combat weapon
1x Witchseeker flamer
• 3x Witchseeker
• 3x Close combat weapon
3x Witchseeker flamer


ALLIED UNITS

Callidus Assassin (100 points)
• 1x Neural shredder
1x Phase sword and poison blades

Inquisitor Draxus (95 points)
• Warlord
• 1x Dirgesinger
1x Power fist
1x Psychic Tempest


Pregame thoughts: Well to be honest half of my pregame thoughts were mix of being bit nervous and excited about being on the stream! For those keeping track of my matrix, triple Land Raiders Custodes I viewed as a bad, 2 a draw 'old' custodes with no Land Raiders as favourable. This was going to be a grind, and the reactive back into Land Raiders was going to be key. My aim was to draw out units with Blight Haulers (least valuable in match up IMO) -1 damage them, to keep them alive to pin Custodes in place then either use my Fleshmower drones or Deathshroud to attack them whilst pinned in place. 

Most of DG deployment (rest on stream I guess?) Lots of Drones with Prince guarding them again. Spawn move up to sticky/cleanse turn one and Poxwalkers do same on objective right of shot and thats the turn pretty much.

Custodes deployment, walls of gold with the Land Raiders ready to go after each flank.

Blight Hauler advances upfield onto top left objective, and is about to make a proper name for itself. Custodes move up and a Guard squad prepares to charge it as planned. I hope to live and counter attack, but they fail the 6 charge. I initally plan on trying to kill the Guard squad and not moving, in the end as they aren't in contagion I move, allowing them to reactive into the Land Raider and target it instead.

Things go great, the Blight Hauler one taps the Land Raider. The Guard inside have to disembark defensively for fear of the Greande drones lurking around. The Blightlords clean up a nearby Sister unit mostly instead of targeting the Guard themselves to clear up an asset. Its more aggressive than I'd like but it puts Custodes on the back foot and secures the flank earlier, at cost of Blightlords bieng out of position if Custodes don't attack this way.

On the right flank Poxwalkers lived until turn 2 surprisingly so they are able to deny Custodes the objective.

They don't make it to turn 3 unsurprisingly from this position.

Turn 3 and I taken chance to soften up Custodes on the objective, although they hold it to gain primary.

I expose drones in the middle to clear a couple of bodies from middle objective and deny it to Custodes

So singles I'd have tried to play slower, but I felt I'd had a strong start and push differential. Deathshroud teleport in (Blightlords behind trying to get back into game.) They kill most of a Guard squad. I've done some good damage, its time to find out if its enough to survives Custodes go turn.

Blurry overview going into Custodes turn.

Less blurry overview from my deployment.

Allarus and various Guard squads commit to the middle. Probably the key decision of the turn is to -1 damage Draxus's mortal shots into Deathshroud (costing 3CP due to Calldius.) Its expensive but i've saved up CP and it keeps most of the squad alive and in Custodes backfield. 

Custodes push on right flank as well and take out my Blight Hauler

Custodes are commited and its time for a good old DG counter attack. I've kept my Fleshmower drones back for this and I multi-charge the Guard and take out Callidus.

On the right flank, my grenade drone clears the Guard nearbye and makes a clutch charge into Sisters behind the wall. With 4 of them and OC3 I only need to kill one to deny objective, so a tank shock despite a 3+? FNP roll to help make sure, I kill 2 and Custodes don't have a way to deny me the objective come next turn.

Deathshroud and 'hero' Blight Hauler keep cuasing problems for Custodes, combining to take out the Land Raider and keep up pressure on Custodes home field.

Big multi combat breaks out. Blightlords can't get many in (only 2 flails) Custodes take a battering despite and interrupt and end up with 1 model left (partly due to coherency.) 



Fleshmower takes out the troublesome assassin.

Custodes can probably kill the drone but it means surrendering the middle as they have too many targets to deal with this turn, despite some scary damage.

Freed from their Land Raider Prisoner (or at least thats how Chaos news spins it) Allarus terminators prepare to smash into the middle. They shoot the Blightlords and Drone killing the later.

Overview from right side of table before Custodes start doing anything.


Custodes clear the middle but DG move in to take them out, . 

Draxus's squad clear up the Deathshroud and charge the Lord of Contagtion and Drone to tie them up, although they end up paying a heavy price for this. 

With only 2 Sisters left I can ignore them and send some shots upfield.

Custodes reactive move on last turn was used to put them on DG home objective but ends up being taken out.

Blightlords charge into the remants of the Allarus managing to take them out.

Lord of Contagion is feed from combat by the Blighthauler and tries a speculative charge into Sisters to deny Custodes primary but fails. Custdoes start the turn with what above units + 2 Sisters and only manage 6 points on last turn as DG take the win.

Final Score - DG win 83-58 (14-6)

Teams Score - Draw 48-52 in Vanguard Favour. The two mirror match's ended up being 20-0, the Necron won in our favour as Denis repeated his trick of 20-0 the mirror somehow, although Ben Jones managed the same sadly against Laurence's Orks to even things up. Sam managed to beat Astra milatrum 12-8 but Stephen Box beat Byron 18-2 to even things up. Honourable draw all around with Vanguards 2 big wins against our 1 big win and 2 smaller ones.


Postgame thoughts - Delighted not to embarrass myself on stream firstly and get smashed! I played this more aggressively than normal after turn 1. You can see on stream (or at least it felt like it) I had a real pause at start of turn 2 as I worked out how I wanted to play this and decided to try and capitalise on the failed charge to take out Land Raider and smash a flank, then going in hard with Deathshroud following turn, both a trade down but potentially but it secured a flank and put a lot of pressure. I was aware our matrix wasn't fantastic overall and felt if I had any chance to push beyond a draw I'd try and take it. Custodes hit back really hard, but couldn't dislodge. Probably the key objective turned out to be the bottom right (as per stream view) - both of us held home all game, I had top left, we traded over middle but I managed to reliability deny and eventually take the bottom right despite only putting 3 units (one of them Poxwalkers) all game. 


Team photo after the event. Photo looks like I'm dead inside thanks unphotogenic nature, despite having a really fun time! I blame lack of sleep.

Second tournament in a row undefeated with the team then, both 4 wins and a draw which is really impressive. The draw meant we missed out on top cut (and saved Jack who I'd given a lift the joy of waiting around for 3+ hours for us to finish) and we finishing 6th out of 154 teams - half way in the 4 wins and a draw bracket. Induvial Laurence finished 379 out of 760 registered players with 2 wins a draw and two losses, Sam came 366 with same record (despite our efforts to keep throwing him at Grizzled Company which I think it awful match up for CSM.) Byron was 280th with 3 wins and 2 losses, I was 30th with 6 wins and Denis finished 13th (think it was even higher before round 6 games were taken into account) with 5 wins and 92/100 battle points. When your worst result is a 15 shows it went well! Really happy with results both personally and as a team. See if can get the elusive 5-0 next time but gonna have to take a couple of really big scalps for that!

Next time more DG. At Beachhead next week and didn't change list so come back next week for either another full write up or a photo dump if I've crashed out of energy! 



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